AI Insights · Timothy · July 2022
Top 5 Idler Games Performance in Oceania for Q2 2022
Discover the performance trends of the top 5 idler games in Oceania for Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw intriguing trends in the performance of the top 5 idler games on a unified platform in Oceania. Below is a detailed analysis of weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd experienced a notable increase in weekly revenue, peaking at approximately $38.9K in the week of April 18. Downloads showed fluctuations, with a high of 7.1K in the same week, and a low of 4.4K in mid-May. Active users followed a similar pattern, peaking at 20.7K in late April and ending the quarter at around 18K.
Idle Lumber Empire - Wood Game, also from AppQuantum Publishing Ltd, saw its highest revenue in mid-April at $21.8K, with a steady decline to $17.1K by the end of June. Downloads peaked at 9.6K in late March but gradually decreased to 4.3K by the end of the quarter. Active users followed a downward trend, starting at 19.7K in early April and dropping to 12.7K by the end of June.
Idle Mafia by DianDian Interactive Holding showed a significant decline in both revenue and downloads. Revenue started at $25.4K in late March but fell to $12.6K by the end of June. Downloads saw a similar trend, starting at 2.2K and dropping to just 817 by the end of the quarter. Active users also decreased, from 24.4K in late March to 14.6K by the end of June.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH had a relatively steady revenue stream, peaking at $16.2K in mid-April and ending at $8.6K in late June. Downloads showed some fluctuation, with a high of 6.2K in late May and a low of 3.9K in mid-April. Active users remained strong throughout the quarter, peaking at 107K in late May and ending at 99.3K.
Finally, Egg, Inc. by Auxbrain, Inc. saw a steady decline in revenue, starting at $14.4K in late March and ending at $7.9K in late June. Downloads peaked at 9.7K in mid-April before declining to 5.8K by the end of the quarter. Active users remained relatively stable, peaking at 85.2K in mid-April and ending at 73.1K.
For more detailed insights and data, visit Sensor Tower.